Hi Earplayers! I’m Jon Myers, the co-founder and leader of Earplay. I’m responsible for communicating the vision and goals of the company as a whole. I ensure that we’re all working together with focus on priorities that will grow Earplay technology, partnerships, stories, and fans.

In my earlier days, I wrote plays and screenplays, so that’s where my initial desire to tell stories comes from. I later emerged as a narrative designer and writer of interactive entertainment with a reputation for tinkering with new technologies, experimenting with conversational systems, and putting narrative where many people think it doesn’t belong. For example, inside social and mobile games.

As digital game writing opportunities came up, I became the writer on Indiana Jones Adventure World by Zynga, designed story and wrote Jack Lumber by Owlchemy Labs, and served as initial narrative designer and writing lead for Game of Thrones Ascent by Disruptor Beam. It was after these initial successes with those fast-growing companies that I knew I wanted to found a company and base it on telling stories through interactive conversation.

That was in early 2013… I almost can’t believe it’s been over three years since we started out making interactive audio stories… Time has flown by, and interesting new technologies have appeared so fast it’s difficult to keep up. Shortly after prototyping scenes for an interactive radio drama, we founded the company (then named Reactive Studios) in order to run a Kickstarter and fund a series of episodes. That title, Codename Cygnus, was successfully funded, and we released it on August 31, 2013 at PAX Prime as part of the first Minibooth inside the Indie Megabooth.

We knew early on, based on the awards, attention, and fan feedback, that we were on to something. And we knew it could be bigger than just one series or story at a time. And that’s why we decided to rethink our prior focus and image as a purely mobile games company. We updated our plans, became Earplay, worked quietly on our methods, production, and technology. In the meanwhile we waited for the moment where the spread of technology and the boom of audio would enable us to bring our innovation to a broad audience.

And that time is now.

I’m excited to be on this journey. I look forward to connecting with fans of interactive audio. We want to hear from you. We’re shaping the future of our company based on your input, and we’d like to know more about what you like and what stories you want to experience next. Please reach out and say hi.

Also, you can join our community and subscribe to our email list to receive notifications and details about Earplay news and story releases. Come back soon for a post by the legendary Dave Grossman, our interactive narrative expert and Chief Creative Officer.